VRDF – Warbow OmniMech
The Diamond
Shark's honed fighter pilot reflexes enabled him to keep track of the fast
moving situation. Air roared over his Sulla's wings as he listened to
his radio, and tried to watch both sky and ground at the same time. Finally,
there were the coordinates, and he drug his fighter through a hard turn,
wrestling with the unfamiliar nuances and resistance of atmospheric flight. A
spacer born and bred, he was uncomfortable in this ground support role. But war
is a business, he thought, and business is all about supply and demand. And
right now, with the fierce resistance being put up by the Veiled Republic's forces, ground support was more in demand than ever.
It was only a minute
before he could see his targets in the distance. A line of four Mechs, surrounded
by several vehicles. It was one of the VRDF's stravag artillery batteries, one
partly responsible for holding up his Clan's advance in this sector. The VRDF
was not observing zellbrigen in this battle to defend their world, and the
Sharks' losses to the VRDF's mines and artillery and massed fire were mounting.
Yes, he thought, it was definitely time for this artillery unit to go.
As the distance quickly
closed, he lined up his run lengthwise across the battery; he would bracket
them with bombs, then turn back to strafe. At the very least, he thought, that
should disrupt the battery's firing routine. Hopefully the gap in fire support
would be enough for the Sharks to take advantage. His battle computer
recognized the pod-armed shapes of the Warbow Omnis, and he saw the
streaks of artillery rockets firing towards the distant line of battle. He
braced himself, set his aim point on the center of the line, and dipped his Sulla's
nose to attack.
What the pilot didn't
notice, until he had committed to his dive, was the Warbow on the end
that had twisted to track his approach. Stubby "pom-pom" gun barrels,
not missile tubes, protruded from its arm pods. He realized the danger,
switched to guns and dipped harder against the increasing lift, trying to
target the flak thrower as its first shots burst around his fighter. He gritted
his Shark teeth as he heard the lethal pings of bursting cluster rounds over
the blasts of his own guns, saw the flashes of the autocannons pointed directly
at him. It was a game of chicken at near supersonic speed.
Then an alarm jolted his
concentration, and he blinked. He yanked hard on the stick and opened the
throttle, fighting the unfamiliar drag as he tried to break his run. His
fighter responded like it was immersed in mud. Something had been hit, he
wasn't getting full thrust, and the weight of the unused bombs only added to
the load. Forward momentum carried his fighter onward in spite of its upturned
nose, and in a moment of supreme aerodynamic horror, he realized that the belly
of his skidding Sulla was fully open to the Warbow's pounding
guns.
It took less than a
second, yet his honed fighter pilot's reflexes enabled him to keep track of it
all. The jackhammer jolts of multiple cluster hits shook his fighter, eliciting
explosions, followed by the deafening screams of wind, shattered metal and
alarms. Debris flew as the Sulla started to tumble. He looked down for
the ejection handle, and looked up just in time to see the ground before...
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BattleMech Technical Readout
Type/Model: Warbow Base
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
Mass: 85 tons
Chassis: Standard
Power Plant: 255 Strand Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament: None
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
------------------------------------------------------------------------------
==Overview:==
The Warbow is a new assault OmniMech built in the Veiled Republic. Unusually,
it is based on a known design, the highly successful Longbow. The VRDF has
evolved this ancient design into an efficient family of long-range support Mechs,
each member of which has its own distinct role and abilities. But this
emphasis on long-range combat does not mean that the Warbow is an easy victim
at closer ranges; a single kick from this massive machine can flip a tank, or
snap a Mech's leg like a twig. This raw physical power is one of the more
subtle attributes to what has proven to be a very simple and effective
design.
==Capabilities:==
The basic Warbow design is ruggedly simplistic, and uses mostly old-style
standard components. This makes the Warbow both very durable and surprisingly
cheap for an assault OmniMech. Its thick armor is well suited to weather the
heavy fire that dominates most long-range engagements. An amazing 41 tons of
pod space is available in the roomy arms and torso, allowing for a huge
variety of weapons and equipment.
==Deployment==
The Warbow has quickly become the standard long-range support Mech of the
VRDF, and as such is being widely deployed to all VRDF units.
--------------------------------------------------------
Type/Model: Warbow Base
Mass: 85 tons
Equipment:
Crits
Mass
Int. Struct.: 130 pts Standard
0 8.50
Engine: 255 Fusion
6 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20]
0 .00
Gyro:
4
3.00
Cockpit, Life Supt., Sensors:
5 3.00
Actuators: L: Sh+UA R: Sh+UA
12 .00
Armor Factor: 263 pts Standard
0 16.50
Internal Armor
Structure Value
Head:
3 9
Center Torso:
27 40
Center Torso (Rear):
14
L/R Side Torso: 18
27/27
L/R Side Torso (Rear):
9/9
L/R Arm:
14 28/28
L/R Leg:
18 36/36
Weapons and Equipment Loc Heat Ammo Crits
Mass
--------------------------------------------------------------------
TOTALS:
0 27
44.00
Crits & Tons Left:
51 41.00
Calculated Factors:
Total Cost: 7,563,031 C-Bills
Battle Value: 967
Cost per BV: 7,821.13
Weapon Value: 0 / 0 (Ratio = .00 / .00)
Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage
PB/M/L: 2/-/-, Overheat: 0
Class:
MA; Point Value: 10
Specials: omni
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BattleMech Technical Readout
Type/Model: Warbow Prime
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
------------------------------------------------------------------------------
==Variants:==
The Warbow's primary variant pays tribute to its Longbow ancestor as an LRM
barrage platform. Each arm pod houses two LRM-15's, for a total of sixty
missiles per volley. Eight tons of ammo in two CASE-protected bins give the Warbow
both endurance and versatility; the Warbow usually carries a mixture of
semi-guided, standard and Thunder munitions. Three medium lasers serve for
defense at close range. An extra double heatsink allows the Warbow to
effectively salvo its weapons on the move. As is typical of large LRM
platforms, this Warbow variant is meant to hang back and deliver indirect
fire in support of TAG-equipped forward units, but it is capable in
direct-fire combat as well.
--------------------------------------------------------
Type/Model: Warbow Prime
Mass: 85 tons
Equipment:
Crits
Mass
Int. Struct.: 130 pts Standard
0 8.50
Engine: 255 Fusion
6 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 11 Double [22]
3 1.00
(Heat Sink Loc: 1 RT)
Gyro:
4
3.00
Cockpit, Life Supt., Sensors:
5 3.00
Actuators: L: Sh+UA R: Sh+UA
12 .00
Armor Factor: 263 pts Standard
0 16.50
Internal Armor
Structure Value
Head:
3 9
Center Torso:
27 40
Center Torso (Rear):
14
L/R Side Torso: 18
27/27
L/R Side Torso (Rear):
9/9
L/R Arm:
14 28/28
L/R Leg:
18 36/36
Weapons and Equipment Loc Heat Ammo Crits
Mass
--------------------------------------------------------
2 LRM 15s RA
10 64 14 22.00
(Ammo Locations: 4 LT, 4 RT)
2 LRM 15s LA
10 6
14.00
2 Medium Lasers CT
6 2 2.00
1 Medium Laser HD
3 1 1.00
CASE Equipment: LT
RT 2 1.00
--------------------------------------------------------
TOTALS:
29 55
85.00
Crits & Tons Left:
23 .00
Calculated Factors:
Total Cost: 10,259,406 C-Bills
Battle Value: 1,612
Cost per BV: 6,364.4
Weapon Value: 2,121 / 2,121 (Ratio = 1.32 / 1.32)
Damage Factors: SRDmg = 16; MRDmg = 27; LRDmg = 16
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage
PB/M/L: 4/4/3, Overheat: 1
Class:
MA; Point Value: 16
Specials: omni, if
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BattleMech Technical Readout
Type/Model: Warbow A
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
------------------------------------------------------------------------------
==Variants:==
A is for Artillery, as any young soldier learning their alphabet knows. A is
also for Arrow, or in the Warbow A's case, Arrow IV. This variant's arm pods
carry two massive Arrow IV launchers for devastating firepower. 30 rounds are
carried in two CASE-protected bins, for a modicum of endurance and flexibility.
Three medium lasers serve for short range defense, and an extra double heatsink
allows for effective salvo fire. The A model is meant to stand and deliver
its artillery support on demand, firing on call from the TAG units carried by
the VRDF's forces.
--------------------------------------------------------
Type/Model: Warbow A
Mass: 85 tons
Equipment:
Crits
Mass
Int. Struct.: 130 pts Standard
0 8.50
Engine: 255 Fusion
6 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 11 Double [22]
3 1.00
(Heat Sink Loc: 1 RT)
Gyro:
4
3.00
Cockpit, Life Supt., Sensors:
5 3.00
Actuators: L: Sh+UA R: Sh+UA
12 .00
Armor Factor: 263 pts Standard
0 16.50
Internal Armor
Structure Value
Head:
3 9
Center Torso:
27 40
Center Torso (Rear):
14
L/R Side Torso: 18
27/27
L/R Side Torso (Rear):
9/9
L/R Arm:
14 28/28
L/R Leg:
18 36/36
Weapons and Equipment Loc Heat Ammo Crits
Mass
--------------------------------------------------------
1 Arrow IV System RA 10
30 21 21.00
(Ammo Locations: 3 LT, 3 RT)
1 Arrow IV System LA 10
15 15.00
2 Medium Lasers CT
6 2 2.00
1 Medium Laser HD
3 1 1.00
CASE Equipment: LT
RT 2 1.00
--------------------------------------------------------
TOTALS:
29 71
85.00
Crits & Tons Left:
7 .00
Calculated Factors:
Total Cost: 10,305,656 C-Bills
Battle Value: 1,380
Cost per BV: 7,467.87
Weapon Value: 1,878 / 1,878 (Ratio = 1.36 / 1.36)
Damage Factors: SRDmg = 28; MRDmg = 23; LRDmg = 23
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage
PB/M/L: 4/3/3, Overheat: 1
Class:
MA; Point Value: 14
Specials: omni, artA
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BattleMech Technical Readout
Type/Model: Warbow B
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
------------------------------------------------------------------------------
==Variants:==
The Warbow B is a powerful direct-fire variant. Two gauss rifles, each with
three tons of ammo, allow the Warbow B to dish out concentrated hits at long
range. Four medium lasers spread across the torso serve for short range
defense. And since the Warbow B fights more directly at closer ranges, a TAG
unit is fitted to call support from its siblings. The result is a classic
assault Mech of the "march forward and shoot" variety.
--------------------------------------------------------
Type/Model: Warbow B
Mass: 85 tons
Equipment:
Crits
Mass
Int. Struct.: 130 pts Standard
0 8.50
Engine: 255 Fusion
6 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20]
0 .00
Gyro:
4
3.00
Cockpit, Life Supt., Sensors:
5 3.00
Actuators: L: Sh+UA R: Sh+UA
12 .00
Armor Factor: 263 pts Standard
0 16.50
Internal Armor
Structure Value
Head:
3 9
Center Torso:
27 40
Center Torso (Rear):
14
L/R Side Torso: 18
27/27
L/R Side Torso (Rear):
9/9
L/R Arm:
14 28/28
L/R Leg:
18 36/36
Weapons and Equipment Loc Heat Ammo Crits
Mass
--------------------------------------------------------
1 Gauss Rifle RA
1 48 13 21.00
(Ammo Locations: 3 LT, 3 RT)
1 Gauss Rifle LA
1 7 15.00
1 Medium Laser RT
3 1 1.00
1 Medium Laser LT
3 1 1.00
2 Medium Lasers CT
6 2 2.00
1 TAG
HD 0 1
1.00
--------------------------------------------------------
TOTALS:
14 52
85.00
Crits & Tons Left:
26 .00
Calculated Factors:
Total Cost: 9,713,656 C-Bills
Battle Value: 1,967
Cost per BV: 4,938.31
Weapon Value: 2,598 / 2,598 (Ratio = 1.32 / 1.32)
Damage Factors: SRDmg = 37; MRDmg = 24; LRDmg = 14
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage
PB/M/L: 6/5/3, Overheat: 0
Class:
MA; Point Value: 20
Specials: omni, tag
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BattleMech Technical Readout
Type/Model: Warbow C
Tech: Inner Sphere / 3067
Config: Biped OmniMech
Rules: Level 2, Modified design
------------------------------------------------------------------------------
==Variants:==
The Warbow C is a specialized anti-air platform. Four modern LB 5-X autocannons
are the tools used for this variant's mission; these weapons are a potent
combination of range, accuracy, versatility and lethality. Six tons of ammo are
carried in two CASE-protected bins; the usual mix is four tons of cluster
rounds, and two tons of slugs. Two medium lasers are this variant's only
short range armament. The qualities that make the Warbow C effective against
aircraft also make it good at countering fast-moving ground targets, like
light Mechs and vehicles. Thus, the Warbow C often bodyguards other support
units, protecting them from both aerial counterstrikes and fast raiders.
--------------------------------------------------------
Type/Model: Warbow C
Mass: 85 tons
Equipment:
Crits
Mass
Int. Struct.: 130 pts Standard
0 8.50
Engine: 255 Fusion
6 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20]
0 .00
Gyro:
4
3.00
Cockpit, Life Supt., Sensors:
5 3.00
Actuators: L: Sh+UA R: Sh+UA
12 .00
Armor Factor: 263 pts Standard
0 16.50
Internal Armor
Structure Value
Head:
3 9
Center Torso:
27 40
Center Torso (Rear):
14
L/R Side Torso: 18
27/27
L/R Side Torso (Rear):
9/9
L/R Arm:
14 28/28
L/R Leg:
18 36/36
Weapons and Equipment Loc Heat Ammo Crits
Mass
--------------------------------------------------------
2 LB 5-X ACs RA
2 120 16 22.00
(Ammo Locations: 3 LT, 3 RT)
2 LB 5-X ACs LA
2 10 16.00
2 Medium Lasers CT
6 2 2.00
CASE Equipment: LT
RT 2 1.00
--------------------------------------------------------
TOTALS:
10 57
85.00
Crits & Tons Left:
21 .00
Calculated Factors:
Total Cost: 10,416,656 C-Bills
Battle Value: 1,451
Cost per BV: 7,178.95
Weapon Value: 1,719 / 1,719 (Ratio = 1.18 / 1.18)
Damage Factors: SRDmg = 20; MRDmg = 16; LRDmg = 8
BattleForce2: MP: 3, Armor/Structure: 7/7
Damage
PB/M/L: 4/3/2, Overheat: 0
Class:
MA; Point Value: 15
Specials: omni
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