VRDF – Warbow OmniMech

The Diamond Shark's honed fighter pilot reflexes enabled him to keep track of the fast moving situation. Air roared over his Sulla's wings as he listened to his radio, and tried to watch both sky and ground at the same time. Finally, there were the coordinates, and he drug his fighter through a hard turn, wrestling with the unfamiliar nuances and resistance of atmospheric flight. A spacer born and bred, he was uncomfortable in this ground support role. But war is a business, he thought, and business is all about supply and demand. And right now, with the fierce resistance being put up by the Veiled Republic's forces, ground support was more in demand than ever.

It was only a minute before he could see his targets in the distance. A line of four Mechs, surrounded by several vehicles. It was one of the VRDF's stravag artillery batteries, one partly responsible for holding up his Clan's advance in this sector. The VRDF was not observing zellbrigen in this battle to defend their world, and the Sharks' losses to the VRDF's mines and artillery and massed fire were mounting. Yes, he thought, it was definitely time for this artillery unit to go.

As the distance quickly closed, he lined up his run lengthwise across the battery; he would bracket them with bombs, then turn back to strafe. At the very least, he thought, that should disrupt the battery's firing routine. Hopefully the gap in fire support would be enough for the Sharks to take advantage. His battle computer recognized the pod-armed shapes of the Warbow Omnis, and he saw the streaks of artillery rockets firing towards the distant line of battle. He braced himself, set his aim point on the center of the line, and dipped his Sulla's nose to attack.

What the pilot didn't notice, until he had committed to his dive, was the Warbow on the end that had twisted to track his approach. Stubby "pom-pom" gun barrels, not missile tubes, protruded from its arm pods. He realized the danger, switched to guns and dipped harder against the increasing lift, trying to target the flak thrower as its first shots burst around his fighter. He gritted his Shark teeth as he heard the lethal pings of bursting cluster rounds over the blasts of his own guns, saw the flashes of the autocannons pointed directly at him. It was a game of chicken at near supersonic speed.

Then an alarm jolted his concentration, and he blinked. He yanked hard on the stick and opened the throttle, fighting the unfamiliar drag as he tried to break his run. His fighter responded like it was immersed in mud. Something had been hit, he wasn't getting full thrust, and the weight of the unused bombs only added to the load. Forward momentum carried his fighter onward in spite of its upturned nose, and in a moment of supreme aerodynamic horror, he realized that the belly of his skidding Sulla was fully open to the Warbow's pounding guns.

It took less than a second, yet his honed fighter pilot's reflexes enabled him to keep track of it all. The jackhammer jolts of multiple cluster hits shook his fighter, eliciting explosions, followed by the deafening screams of wind, shattered metal and alarms. Debris flew as the Sulla started to tumble. He looked down for the ejection handle, and looked up just in time to see the ground before...

Code:

BattleMech Technical Readout

Type/Model:    Warbow Base
Tech:          Inner Sphere / 3067
Config:        Biped OmniMech
Rules:         Level 2, Modified design

Mass:          85 tons
Chassis:       Standard
Power Plant:   255 Strand Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     None
Jump Capacity: 0 meters
Armor Type:    Standard
Armament:      None
Manufacturer:  (Unknown)
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)
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==Overview:==
The Warbow is a new assault OmniMech built in the Veiled Republic. Unusually, it is based on a known design, the highly successful Longbow. The VRDF has evolved this ancient design into an efficient family of long-range support Mechs, each member of which has its own distinct role and abilities. But this emphasis on long-range combat does not mean that the Warbow is an easy victim at closer ranges; a single kick from this massive machine can flip a tank, or snap a Mech's leg like a twig. This raw physical power is one of the more subtle attributes to what has proven to be a very simple and effective design.

==Capabilities:==
The basic Warbow design is ruggedly simplistic, and uses mostly old-style standard components. This makes the Warbow both very durable and surprisingly cheap for an assault OmniMech. Its thick armor is well suited to weather the heavy fire that dominates most long-range engagements. An amazing 41 tons of pod space is available in the roomy arms and torso, allowing for a huge variety of weapons and equipment.

==Deployment==
The Warbow has quickly become the standard long-range support Mech of the VRDF, and as such is being widely deployed to all VRDF units.
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Type/Model:    Warbow Base
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        255 Fusion                    6     13.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  263 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             27         40     
   Center Torso (Rear):                 14     
   L/R Side Torso:           18      27/27     
   L/R Side Torso (Rear):              9/9     
   L/R Arm:                  14      28/28     
   L/R Leg:                  18      36/36     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------------------
TOTALS:                          0          27     44.00
Crits & Tons Left:                          51     41.00

Calculated Factors:
Total Cost:        7,563,031 C-Bills
Battle Value:      967
Cost per BV:       7,821.13
Weapon Value:      0 / 0 (Ratio = .00 / .00)
Damage Factors:    SRDmg = 0;  MRDmg = 0;  LRDmg = 0
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 2/-/-,  Overheat: 0
                   Class: MA;  Point Value: 10
                   Specials: omni

 

Code:

BattleMech Technical Readout

Type/Model:    Warbow Prime
Tech:          Inner Sphere / 3067
Config:        Biped OmniMech
Rules:         Level 2, Modified design
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==Variants:==
The Warbow's primary variant pays tribute to its Longbow ancestor as an LRM barrage platform. Each arm pod houses two LRM-15's, for a total of sixty missiles per volley. Eight tons of ammo in two CASE-protected bins give the Warbow both endurance and versatility; the Warbow usually carries a mixture of semi-guided, standard and Thunder munitions. Three medium lasers serve for defense at close range. An extra double heatsink allows the Warbow to effectively salvo its weapons on the move. As is typical of large LRM platforms, this Warbow variant is meant to hang back and deliver indirect fire in support of TAG-equipped forward units, but it is capable in direct-fire combat as well.
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Type/Model:    Warbow Prime
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        255 Fusion                    6     13.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     11 Double [22]               3      1.00
 (Heat Sink Loc: 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  263 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             27         40     
   Center Torso (Rear):                 14     
   L/R Side Torso:           18      27/27     
   L/R Side Torso (Rear):              9/9     
   L/R Arm:                  14      28/28     
   L/R Leg:                  18      36/36     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 LRM 15s                RA     10   64     14     22.00
  (Ammo Locations: 4 LT, 4 RT)
2 LRM 15s                LA     10           6     14.00
2 Medium Lasers          CT      6           2      2.00
1 Medium Laser           HD      3           1      1.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         29          55     85.00
Crits & Tons Left:                          23       .00

Calculated Factors:
Total Cost:        10,259,406 C-Bills
Battle Value:      1,612
Cost per BV:       6,364.4
Weapon Value:      2,121 / 2,121 (Ratio = 1.32 / 1.32)
Damage Factors:    SRDmg = 16;  MRDmg = 27;  LRDmg = 16
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 4/4/3,  Overheat: 1
                   Class: MA;  Point Value: 16
                   Specials: omni, if

 

Code:

BattleMech Technical Readout

Type/Model:    Warbow A
Tech:          Inner Sphere / 3067
Config:        Biped OmniMech
Rules:         Level 2, Modified design
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==Variants:==
A is for Artillery, as any young soldier learning their alphabet knows. A is also for Arrow, or in the Warbow A's case, Arrow IV. This variant's arm pods carry two massive Arrow IV launchers for devastating firepower. 30 rounds are carried in two CASE-protected bins, for a modicum of endurance and flexibility. Three medium lasers serve for short range defense, and an extra double heatsink allows for effective salvo fire. The A model is meant to stand and deliver its artillery support on demand, firing on call from the TAG units carried by the VRDF's forces.
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Type/Model:    Warbow A
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        255 Fusion                    6     13.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     11 Double [22]               3      1.00
 (Heat Sink Loc: 1 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  263 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             27         40     
   Center Torso (Rear):                 14     
   L/R Side Torso:           18      27/27     
   L/R Side Torso (Rear):              9/9     
   L/R Arm:                  14      28/28     
   L/R Leg:                  18      36/36     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Arrow IV System        RA     10   30     21     21.00
  (Ammo Locations: 3 LT, 3 RT)
1 Arrow IV System        LA     10          15     15.00
2 Medium Lasers          CT      6           2      2.00
1 Medium Laser           HD      3           1      1.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         29          71     85.00
Crits & Tons Left:                           7       .00

Calculated Factors:
Total Cost:        10,305,656 C-Bills
Battle Value:      1,380
Cost per BV:       7,467.87
Weapon Value:      1,878 / 1,878 (Ratio = 1.36 / 1.36)
Damage Factors:    SRDmg = 28;  MRDmg = 23;  LRDmg = 23
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 4/3/3,  Overheat: 1
                   Class: MA;  Point Value: 14
                   Specials: omni, artA

 

Code:

BattleMech Technical Readout

Type/Model:    Warbow B
Tech:          Inner Sphere / 3067
Config:        Biped OmniMech
Rules:         Level 2, Modified design
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==Variants:==
The Warbow B is a powerful direct-fire variant. Two gauss rifles, each with three tons of ammo, allow the Warbow B to dish out concentrated hits at long range. Four medium lasers spread across the torso serve for short range defense. And since the Warbow B fights more directly at closer ranges, a TAG unit is fitted to call support from its siblings. The result is a classic assault Mech of the "march forward and shoot" variety.
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Type/Model:    Warbow B
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        255 Fusion                    6     13.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  263 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             27         40     
   Center Torso (Rear):                 14     
   L/R Side Torso:           18      27/27     
   L/R Side Torso (Rear):              9/9     
   L/R Arm:                  14      28/28     
   L/R Leg:                  18      36/36     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Gauss Rifle            RA      1   48     13     21.00
  (Ammo Locations: 3 LT, 3 RT)
1 Gauss Rifle            LA      1           7     15.00
1 Medium Laser           RT      3           1      1.00
1 Medium Laser           LT      3           1      1.00
2 Medium Lasers          CT      6           2      2.00
1 TAG                    HD      0           1      1.00
--------------------------------------------------------
TOTALS:                         14          52     85.00
Crits & Tons Left:                          26       .00

Calculated Factors:
Total Cost:        9,713,656 C-Bills
Battle Value:      1,967
Cost per BV:       4,938.31
Weapon Value:      2,598 / 2,598 (Ratio = 1.32 / 1.32)
Damage Factors:    SRDmg = 37;  MRDmg = 24;  LRDmg = 14
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 6/5/3,  Overheat: 0
                   Class: MA;  Point Value: 20
                   Specials: omni, tag

 

Code:

BattleMech Technical Readout

Type/Model:    Warbow C
Tech:          Inner Sphere / 3067
Config:        Biped OmniMech
Rules:         Level 2, Modified design
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==Variants:==
The Warbow C is a specialized anti-air platform. Four modern LB 5-X autocannons are the tools used for this variant's mission; these weapons are a potent combination of range, accuracy, versatility and lethality. Six tons of ammo are carried in two CASE-protected bins; the usual mix is four tons of cluster rounds, and two tons of slugs. Two medium lasers are this variant's only short range armament. The qualities that make the Warbow C effective against aircraft also make it good at countering fast-moving ground targets, like light Mechs and vehicles. Thus, the Warbow C often bodyguards other support units, protecting them from both aerial counterstrikes and fast raiders.
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Type/Model:    Warbow C
Mass:          85 tons

Equipment:                                 Crits    Mass
Int. Struct.:  130 pts Standard              0      8.50
Engine:        255 Fusion                    6     13.00
   Walking MP:   3
   Running MP:   5
   Jumping MP:   0
Heat Sinks:     10 Double [20]               0       .00
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA    R: Sh+UA             12       .00
Armor Factor:  263 pts Standard              0     16.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             27         40     
   Center Torso (Rear):                 14     
   L/R Side Torso:           18      27/27     
   L/R Side Torso (Rear):              9/9     
   L/R Arm:                  14      28/28     
   L/R Leg:                  18      36/36     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
2 LB 5-X ACs             RA      2  120     16     22.00
  (Ammo Locations: 3 LT, 3 RT)
2 LB 5-X ACs             LA      2          10     16.00
2 Medium Lasers          CT      6           2      2.00
CASE Equipment:          LT     RT           2      1.00
--------------------------------------------------------
TOTALS:                         10          57     85.00
Crits & Tons Left:                          21       .00

Calculated Factors:
Total Cost:        10,416,656 C-Bills
Battle Value:      1,451
Cost per BV:       7,178.95
Weapon Value:      1,719 / 1,719 (Ratio = 1.18 / 1.18)
Damage Factors:    SRDmg = 20;  MRDmg = 16;  LRDmg = 8
BattleForce2:      MP: 3,  Armor/Structure: 7/7
                   Damage PB/M/L: 4/3/2,  Overheat: 0
                   Class: MA;  Point Value: 15
                   Specials: omni