AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: VRS Freedom's Ring
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 3, Modified
design
Rules Set: AeroTech2
Mass: 1,510,000 tons
Hull: Cortex Duostress
K-F Drive System: KF Mark LC
Length: 1,508 meters
Sail Diameter: 1,345 meters
Power Plant: Chatham 7500 (4) Standard
Safe Thrust: 2
Maximum Thrust: 3
Armor Type: Republic Ferrostar Lamellor
Ferro-carbide
Armament:
32 RDC Jove III Heavy NPPC
8 Republic Nebula Screen Launcher
96 RDC Thunder Plus ER PPC
32 Republic Bugzapper Laser AMS
Manufacturer: Riga Interstellar Shipyards
Location: Terran Hegemony
Communications System: RDC Starlink
Targeting & Tracking System: RDC Captrack
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==Overview:==
VRS Freedom's Ring is a Potemkin troop cruiser. Her keel was laid in the 27th
century, and she served the old SLDF up until the Exodus. Under Commodore
Charles Normandy, she set out to follow Kerensky in 2784, with a full SLDF
division on board. After losing Kerensky's trail, she passed the Widow's Veil
and discovered the Widow's Tears cluster. There, her crew and passengers
founded the Veiled Republic in 2785.
VRS Freedom's Ring has been religiously maintained and upgraded many times
over the centuries. But as the VRNF grew and her military importance
diminished, her fate became an awkward question. Eventually, it was decided
to place her in reserve, and she was drydocked for a tuneup, to prepare her
for retirement from active duty.
However, a combination of practicality and politics intervened to save VRS
Freedom's Ring. The VRNF decided that since she was being tuned up anyway, it
was a good time to replace some of her most outdated systems. That small
gesture soon snowballed into a full third-generation update, and after that,
the VRNF could not justify retiring her. And so this mighty ship still stands
her watch, as she has since the very birth of the Veiled Republic.
==Capabilities:==
VRS Freedom's Ring is by far the largest known warship in the eastern
Periphery. Many changes have been made to her over the years, but her classic
Potemkin "corncob cruiser" profile is still very recognizable.
VRS Freedom's Ring has evolved through many refits, one of the first being
major reinforcement of her structure and armor. She now carries the maximum
load of Lamellor Ferro-Carbide armor for her size, giving her a level of
protection comparable to modern battleships.
VRS Freedom's Ring has also had many changes made to her weapons array. Her naval
lasers went away in an early refit, replaced by improved anti-fighter
defenses. That made her capital missiles redundant, and so they were removed
to make space for upgrades to her main guns. Now, her latest refit has
completed the array begun in her last refit: 32 heavy NPPC's, backed up by
modern layered defenses.
It begs explanation that VRS Freedom's Ring is far from the most heavily
armed ship in space; by most standards, she is undergunned for her size. But
she is not a battleship; she is a Potemkin troop cruiser. So when taken in
context with her other abilities, her armament is more than adequate, and no
less intimidating alongside her heavy armor and sheer size.
Defending VRS Freedom's Ring are two marine companies (one armored, one not)
and a fighter wing. Like her own crew, these troops are among the best in the
VRNF; it is considered an honor to serve on the Republic's flagship, and
competition for the assignment is fierce.
In the course of her many refits, VRS Freedom's Ring has had her internal tankage
and storage shuffled for better efficiency. This has made room for an HPG and
LFB, while maintaining her long endurance, with only a small reduction in
cargo room. She can still carry and support 25 dropships just as easily as
she did when she followed the Exodus; a shuttle wing serves for additional
support. She also has quarters for VIP's, trainees and other passengers, and
all the other features common to VRNF warships.
==Battle History:==
VRS Freedom's Ring has played some part in practically every conflict that
has come to the Veiled Republic.
Over the years, the eastern Periphery's pirates have come to know VRS
Freedom's Ring all too well. The kill marks from her battles with bandits and
spies would cover her whole nose arc, if the VRNF bothered to show off in
such a manner. Instead, she bears only a small skull and crossbones, with a
number next to it, beside the Veiled Republic's banner on the side of her hull.
VRS Freedom's Ring played an important role in the brief but brutal battle
with ComStar in 2970. She cut off the escape of the Com Guards by attacking
their jumpships, destroying one and capturing another.
During the Shark War of the late 3060's, VRS Freedom's Ring did not see
combat. Instead, she was used to move troops to the front. Her ability to
move most of a division en masse had decisive effects on the ground; the
unexpected arrival of the whole Veil of Steel division disrupted Clan Diamond
Shark's invasion plans, and helped hasten the war's end.
==Deployment==
VRS Freedom's Ring is stationed at New Normandy. She is the VRNF's Battle
Group One, the fleet flagship. She stands guard over the Veiled Republic's capital, and
provides a visible and tangible link to the Republic's past.
But VRS Freedom's Ring is more than just a symbolic sentry. Her dropship
rings and huge cargo capacity make her ideal for seeding new colonies, and
she has carried the first colonists to each of the Veiled Republic's worlds, much as
she did for the Republic itself. And as the Republic has reluctantly turned
its eyes outwards, and conflicts have come and gone, the ability to move the VRDF's
troops has become ever more important.
So even though her nation has grown, and her combat role has diminished, VRS
Freedom's Ring is still more important than ever to the Veiled Republic. Not just as a
symbol, but in her original role as a high-capacity transport. It is rather
ironic, yet somehow fitting, for this great ship to enter her next stage of
life in this way.
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Class/Model/Name: VRS Freedom's Ring
Mass: 1,510,000 tons
Equipment:
Mass
Power Plant, Drive & Control:
181,200.00
Thrust: Safe Thrust: 2
Maximum Thrust: 3
Kearny-Fuchida Hyperdrive: Compact (Integrity = 29)
683,275.00
Lithium Fusion Battery
15,100.00
Jump Sail (Detachable): (Integrity = 6)
106.00
Structural Integrity: 90
135,900.00
Total Heat Sinks: 4,552 Double
3,906.00
Fuel & Fuel Pumps:
12,094.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:
3,775.00
Fire Control Computers:
.00
Food & Water: (300 days supply)
1,154.00
Hyperpulse Generator:
50.00
Armor Type: Lamellor Ferro-carbide (2,772 total armor pts)
2,718.00
Capital Scale Armor Pts
Location:
L / R
Fore:
502
Fore-Left/Right:
462/462
Aft-Left/Right:
462/462
Aft:
422
Cargo:
Bay 1: Fighters (20) with 2 doors
3,000.00
Bay 2: Small Craft (20) with 2 doors
4,000.00
Bay 3: Cargo (1) with 10 doors
320,261.00
DropShip Capacity: 25 Docking Hardpoints
25,000.00
Grav Decks #1 - 2: (150-meter diameter)
200.00
Escape Pods: 129 (7 tons each)
903.00
Crew and Passengers:
79 Officers (72 minimum)
790.00
295 Crew (268 minimum)
2,065.00
68 Gunners (62 minimum)
476.00
8 1st Class Passengers
80.00
16 2nd Class Passengers
112.00
32 Steerage Passengers
160.00
91 Marines
455.00
40 Marine Battle Armor Troopers/Elementals
280.00
140 Bay Personnel
.00
Weapons and Equipment Loc
SRV MRV LRV ERV Heat
Mass
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4 Heavy NPPC Nose
60 60 60
60 900 12,000.00
1 Screen Launcher(10 scrns)Nose --
-- -- -- 10
140.00
6 ER PPC
Nose 6(60) 6(60) 6(60)
-- 90 42.00
6 ER PPC
Nose 6(60) 6(60) 6(60)
-- 90 42.00
4 Laser AMS Nose
-- -- --
-- 48 6.00
4 Heavy NPPC FL/R
60 60 60
60 1800 24,000.00
1 Screen Launcher(10 scrns)FL/R --
-- -- -- 20
280.00
6 ER PPC
FL/R 6(60) 6(60) 6(60)
-- 180 84.00
6 ER PPC
FL/R 6(60) 6(60) 6(60)
-- 180 84.00
4 Laser AMS FL/R
-- -- --
-- 96 12.00
4 Heavy NPPC
L/RBS 60 60
60 60 1800 24,000.00
1 Screen Launcher(10 scrns)L/RBS --
-- -- -- 20
280.00
6 ER PPC
L/RBS 6(60) 6(60) 6(60)
-- 180 84.00
6 ER PPC
L/RBS 6(60) 6(60) 6(60)
-- 180 84.00
4 Laser AMS
L/RBS -- --
-- -- 96 12.00
4 Heavy NPPC AL/R
60 60 60
60 1800 24,000.00
1 Screen Launcher(10 scrns)AL/R --
-- -- -- 20
280.00
6 ER PPC
AL/R 6(60) 6(60) 6(60)
-- 180 84.00
6 ER PPC
AL/R 6(60) 6(60) 6(60)
-- 180 84.00
4 Laser AMS AL/R
-- -- --
-- 96 12.00
4 Heavy NPPC Aft
60 60
60 60 900 12,000.00
1 Screen Launcher(10 scrns)Aft --
-- -- --
10 140.00
6 ER PPC
Aft 6(60) 6(60) 6(60)
-- 90 42.00
6 ER PPC
Aft 6(60) 6(60) 6(60)
-- 90 42.00
4 Laser AMS Aft
-- --
-- -- 48 6.00
1 Lot Spare Parts (1.00%)
15,100.00
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TOTALS:
Heat: 9,104 1,510,000.00
Tons Left:
.00
Calculated Factors:
Total Cost: 68,175,141,248 C-Bills
Battle Value: 140,775
Cost per BV: 484,284.43
Weapon Value: 117,147 (Ratio = .83)
Damage Factors: SRV = 5,485; MRV = 5,093; LRV =
3,733; ERV = 1,389
Maintenance: Maintenance Point Value (MPV) =
648,230
(158,156
Structure, 287,978 Life Support, 202,096 Weapons)
Support
Points (SP) = 966,150 (149% of MPV)
BattleForce2: Not applicable
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