AeroTech 2 Vessel Technical Readout
VALIDATED
Class/Model/Name: Eyrie Light Carrier - VRDF
Tech: Inner Sphere / 3067
Vessel Type: WarShip
Rules: Level 3, Custom design
Rules Set: AeroTech2
Mass: 300,000 tons
K-F Drive System: (Unknown)
Power Plant: Standard
Safe Thrust: 3
Maximum Thrust: 5
Armor Type: Lamellor Ferro-carbide
Armament:
8 Medium NPPC
8 Screen Launcher
32 Laser AMS
112 ER PPC
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==Overview:==
The Eyrie class light carriers are built in the Veiled Republic, and are
based on the VRNF's Caravel transport class. These ships are designed for all
types of fleet action, and may be found leading corvette squadrons,
supporting "dirtside" combat from orbit, escorting convoys, or
anywhere else that the VRNF needs strength in fighters.
==Capabilities:==
The Eyrie uses a similar hull and engineering configuration to the Caravel,
but the relationship ends there. The Eyrie differs greatly from the Caravel
in fighting ability, and woe betide the enemy who confuses the two classes on
sight.
As a carrier, the Eyrie is well-equipped for its size. It carries three
fighter wings, a shuttle squadron, and a company of armored marines. It also
retains the Caravel's two docking collars for extended versatility.
In terms of its own fighting power, the Eyrie is very defensive, but still
quite potent. Its structure has been reinforced and armored to the maximum.
All arcs have screen launchers and laser AMS bays. An amazing total of 112 ERPPC's
serve to ward off fighters. And finally, each arc has a medium NPPC for true
capital firepower.
Many of the standard features of VRNF warships were left off of the Caravel
class, since it was not considered a combatant. However, those warship
features have been fitted to the Eyrie. These include an HPG, LFB, and
detachable sail.
The Eyrie also reflects the VRNF's evolving design philosophy in its less
visible features. The Eyrie has 200 days endurance, plenty of cargo space to
support itself and its airwing, and is designed for minimal yard time. A grav
deck and escape pods for the full crew are provided, reflecting the Veiled Republic's constant concern
for its citizens and soldiers. Finally, a set of quarters is included for
VIP's, trainees, or other passengers.
==Battle History:==
VRS Eyrie arrived on the front against Clan Diamond Shark, just in time to
host the treaty signing that ended that conflict. She has yet to see direct
combat action.
==Notable Vessels & Crews:==
VRS Eyrie is the name ship of the class, and so far the only one in
commission. VRS Eagle and VRS Egret are in varying stages of construction.
The eventual number of ships in this class is unknown.
==Deployment==
VRS Eyrie is currently leading the VRNF's Battle Group Two. Other ships in
this group include the corvettes VRS Freeman, VRS Greystoke and VRS Drake,
and the capital transport VRS Caravel.
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Class/Model/Name: Eyrie Light Carrier - VRDF
Mass: 300,000 tons
Equipment:
Mass
Power Plant, Drive & Control:
54,000.00
Thrust: Safe Thrust: 3
Maximum Thrust: 5
Kearny-Fuchida Hyperdrive: Compact (Integrity = 7)
135,750.00
Lithium Fusion Battery
3,000.00
Jump Sail (Detachable): (Integrity = 3)
45.00
Structural Integrity: 150
45,000.00
Total Heat Sinks: 1,612 Double
1,239.00
Fuel & Fuel Pumps:
8,063.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:
750.00
Fire Control Computers:
.00
Food & Water: (200 days supply)
423.00
Hyperpulse Generator:
50.00
Armor Type: Lamellor Ferro-carbide (990 total armor pts)
900.00
Capital Scale Armor Pts
Location:
L / R
Fore:
165
Fore-Left/Right:
165/165
Aft-Left/Right:
165/165
Aft:
165
Cargo:
Bay 1: Fighters (60) with 6 doors
9,000.00
Bay 2: Small Craft (6) with 2 doors
1,200.00
Bay 3: Cargo (1) with 4 doors
16,639.00
DropShip Capacity: 2 Docking Hardpoints
2,000.00
Grav Deck #1: (100-meter diameter)
100.00
Escape Pods: 71 (7 tons each)
497.00
Crew and Passengers:
36 Officers (33 minimum)
360.00
124 Crew (69 minimum)
868.00
44 Gunners (40 minimum)
308.00
4 1st Class Passengers
40.00
8 2nd Class Passengers
56.00
16 Steerage Passengers
80.00
40 Marine Battle Armor Troopers/Elementals
280.00
150 Bay Personnel
.00
Weapons and Equipment Loc
SRV MRV LRV ERV Heat
Mass
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1 Medium NPPC Nose
9 9
9 9 135 1,800.00
1 Screen Launcher(10 scrns)Nose --
-- -- -- 10
140.00
4 Laser AMS Nose
-- -- --
-- 48 6.00
7 ER PPC
Nose 7(70) 7(70) 7(70)
-- 105 49.00
7 ER PPC
Nose 7(70) 7(70) 7(70)
-- 105 49.00
1 Medium NPPC FL/R
9 9
9 9 270 3,600.00
1 Screen Launcher(10 scrns)FL/R --
-- -- -- 20
280.00
4 Laser AMS FL/R
-- -- --
-- 96 12.00
7 ER PPC
FL/R 7(70) 7(70) 7(70)
-- 210 98.00
7 ER PPC FL/R
7(70) 7(70) 7(70) --
210 98.00
1 Medium NPPC L/RBS
9 9 9
9 270 3,600.00
1 Screen Launcher(10 scrns)L/RBS --
-- -- -- 20
280.00
4 Laser AMS
L/RBS -- --
-- -- 96 12.00
7 ER PPC
L/RBS 7(70) 7(70) 7(70)
-- 210 98.00
7 ER PPC
L/RBS 7(70) 7(70) 7(70)
-- 210 98.00
1 Medium NPPC AL/R
9 9
9 9 270 3,600.00
1 Screen Launcher(10 scrns)AL/R --
-- -- -- 20
280.00
4 Laser AMS AL/R
-- -- --
-- 96 12.00
7 ER PPC
AL/R 7(70) 7(70) 7(70)
-- 210 98.00
7 ER PPC
AL/R 7(70) 7(70) 7(70)
-- 210 98.00
1 Medium NPPC Aft
9 9
9 9 135 1,800.00
1 Screen Launcher(10 scrns)Aft --
-- -- --
10 140.00
4 Laser AMS Aft
-- --
-- -- 48 6.00
7 ER PPC
Aft 7(70) 7(70) 7(70)
-- 105 49.00
7 ER PPC
Aft 7(70) 7(70) 7(70)
-- 105 49.00
1 Lot Spare Parts (1.00%)
3,000.00
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TOTALS:
Heat: 3,224 300,000.00
Tons Left:
.00
Calculated Factors:
Total Cost: 11,479,134,832 C-Bills
Battle Value: 64,500
Cost per BV: 177,971.08
Weapon Value: 53,078 (Ratio = .82)
Damage Factors: SRV = 1,892; MRV = 1,469; LRV =
831; ERV = 208
Maintenance: Maintenance Point Value (MPV) =
557,093
(193,666
Structure, 304,675 Life Support, 58,752 Weapons)
Support
Points (SP) = 558,900 (100% of MPV)
BattleForce2: Not applicable
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