Eyrie Class Light Carrier

The sound of a bosun's pipe echoed in the Eyrie's passageways as a shuttle bearing the banner of Clan Diamond Shark coasted into the bay. Once it landed, another whistle, and a voice came over the ship's internal speakers: "Gravity manuver." A slight rumble was felt as the engines responded, and 1G was established throughout the ship.

Commodore Barry observed the whole operation from the bay door's viewing window. The Clan vessel looked out of place next to the VRNF marine boarding craft parked next to it. Yet as the door closed and the bay came up to pressure, it could not go unnoticed that the two vessels showed a distant relationship. As indeed, Commodore Barry thought, did the
Veiled Republic show to the Clans.

As the Eyrie's bay crew hooked up auxiliaries to the Clan shuttle, Commodore Barry cast his mind back over the recent events. It had finally been recognized, after the
Veiled Republic had demonstrated its position by sinking the Bloodletter, that further fighting between the two distant factions was pointless. And as the senior commander present on the front, his newly-arrived ship had been chosen to host the event that would end the war, a treaty signing.

Commodore Barry glanced over at the Republic's chosen ambassador, a small Japanese man, who looked rather nervous standing next to the marine honor guard in their
Barbary space armor. The Commodore couldn't blame the civilian; he was out of place aboard the Eyrie, the newest product of the Bocage Naval Shipyard. The Commodore felt a small pang of regret that his ship had arrived too late to demonstrate her capabilities against the Sharks, and sighed to himself. C'est la.

Finally, the shuttle's hatch opened, and the bay crew snapped to attention and saluted as a towering figure stepped down the ramp; it was strange to see an Elemental in anything but armor, but nonetheless impressive. The warrior-diplomat was wearing the shark-masked full dress uniform of his Clan, and he seemed both impressed and surprised at the respect shown by the
Veiled Republic's soldiers.

Now, the Commodore thought, is the time for history. To establish a relationship, to make a gesture as clear and powerful as the sinking of the Bloodletter. The Commodore hit a switch, and the hatch to the bay opened. The honor guard filed out to either side of the door, and he stepped out and exchanged salutes with the Shark. But instead of cold military formality or confident bluster, the Commodore followed by simply extending his hand.

"Welcome aboard."

Code:

AeroTech 2 Vessel Technical Readout
                                  VALIDATED

Class/Model/Name:  Eyrie Light Carrier - VRDF
Tech:              Inner Sphere / 3067
Vessel Type:       WarShip
Rules:             Level 3, Custom design
Rules Set:         AeroTech2

Mass:              300,000 tons
K-F Drive System:  (Unknown)
Power Plant:       Standard
Safe Thrust:       3
Maximum Thrust:    5
Armor Type:        Lamellor Ferro-carbide
Armament:         
    8 Medium NPPC
    8 Screen Launcher
   32 Laser AMS
  112 ER PPC
------------------------------------------------------------------------------
==Overview:==
The Eyrie class light carriers are built in the Veiled Republic, and are based on the VRNF's Caravel transport class. These ships are designed for all types of fleet action, and may be found leading corvette squadrons, supporting "dirtside" combat from orbit, escorting convoys, or anywhere else that the VRNF needs strength in fighters.

==Capabilities:==
The Eyrie uses a similar hull and engineering configuration to the Caravel, but the relationship ends there. The Eyrie differs greatly from the Caravel in fighting ability, and woe betide the enemy who confuses the two classes on sight.

As a carrier, the Eyrie is well-equipped for its size. It carries three fighter wings, a shuttle squadron, and a company of armored marines. It also retains the Caravel's two docking collars for extended versatility.

In terms of its own fighting power, the Eyrie is very defensive, but still quite potent. Its structure has been reinforced and armored to the maximum. All arcs have screen launchers and laser AMS bays. An amazing total of 112 ERPPC's serve to ward off fighters. And finally, each arc has a medium NPPC for true capital firepower.

Many of the standard features of VRNF warships were left off of the Caravel class, since it was not considered a combatant. However, those warship features have been fitted to the Eyrie. These include an HPG, LFB, and detachable sail.

The Eyrie also reflects the VRNF's evolving design philosophy in its less visible features. The Eyrie has 200 days endurance, plenty of cargo space to support itself and its airwing, and is designed for minimal yard time. A grav deck and escape pods for the full crew are provided, reflecting the
Veiled Republic's constant concern for its citizens and soldiers. Finally, a set of quarters is included for VIP's, trainees, or other passengers.

==
Battle History:==
VRS Eyrie arrived on the front against Clan Diamond Shark, just in time to host the treaty signing that ended that conflict. She has yet to see direct combat action.

==Notable Vessels & Crews:==
VRS Eyrie is the name ship of the class, and so far the only one in commission. VRS Eagle and VRS Egret are in varying stages of construction. The eventual number of ships in this class is unknown.

==Deployment==
VRS Eyrie is currently leading the VRNF's Battle Group Two. Other ships in this group include the corvettes VRS Freeman, VRS Greystoke and VRS Drake, and the capital transport VRS Caravel.

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Class/Model/Name:  Eyrie Light Carrier - VRDF
Mass:              300,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                       54,000.00
Thrust:  Safe Thrust: 3
      Maximum Thrust: 5
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 7)                135,750.00
Lithium Fusion Battery                                               3,000.00
Jump Sail (Detachable): (Integrity = 3)                                 45.00
Structural Integrity: 150                                           45,000.00
Total Heat Sinks:    1,612 Double                                    1,239.00
Fuel & Fuel Pumps:                                                   8,063.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:                750.00
Fire Control Computers:                                                   .00
Food & Water:  (200 days supply)                                       423.00
Hyperpulse Generator:                                                   50.00
Armor Type:  Lamellor Ferro-carbide  (990 total armor pts)             900.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                165
   Fore-Left/Right:                  165/165
   Aft-Left/Right:                   165/165
   Aft:                                 165

Cargo:
   Bay 1:  Fighters (60) with 6 doors                                9,000.00
   Bay 2:  Small Craft (6) with 2 doors                              1,200.00
   Bay 3:  Cargo (1) with 4 doors                                   16,639.00

DropShip Capacity:  2 Docking Hardpoints                             2,000.00
Grav Deck #1:  (100-meter diameter)                                    100.00
Escape Pods:  71 (7 tons each)                                         497.00

Crew and Passengers:
     36 Officers (33 minimum)                                          360.00
    124 Crew (69 minimum)                                              868.00
     44 Gunners (40 minimum)                                           308.00
      4 1st Class Passengers                                            40.00
      8 2nd Class Passengers                                            56.00
     16 Steerage Passengers                                             80.00
     40 Marine Battle Armor Troopers/Elementals                        280.00
    150 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
1 Medium NPPC              Nose         9      9      9      9  135  1,800.00
1 Screen Launcher(10 scrns)Nose        --     --     --     --   10    140.00
4 Laser AMS                Nose        --     --     --     --   48      6.00
7 ER PPC                   Nose     7(70)  7(70)  7(70)     --  105     49.00
7 ER PPC                   Nose     7(70)  7(70)  7(70)     --  105     49.00
1 Medium NPPC              FL/R         9      9      9      9  270  3,600.00
1 Screen Launcher(10 scrns)FL/R        --     --     --     --   20    280.00
4 Laser AMS                FL/R        --     --     --     --   96     12.00
7 ER PPC                   FL/R     7(70)  7(70)  7(70)     --  210     98.00
7 ER PPC                   FL/R     7(70)  7(70)  7(70)     --  210     98.00
1 Medium NPPC              L/RBS        9      9      9      9  270  3,600.00
1 Screen Launcher(10 scrns)L/RBS       --     --     --     --   20    280.00
4 Laser AMS                L/RBS       --     --     --     --   96     12.00
7 ER PPC                   L/RBS    7(70)  7(70)  7(70)     --  210     98.00
7 ER PPC                   L/RBS    7(70)  7(70)  7(70)     --  210     98.00
1 Medium NPPC              AL/R         9      9      9      9  270  3,600.00
1 Screen Launcher(10 scrns)AL/R        --     --     --     --   20    280.00
4 Laser AMS                AL/R        --     --     --     --   96     12.00
7 ER PPC                   AL/R     7(70)  7(70)  7(70)     --  210     98.00
7 ER PPC                   AL/R     7(70)  7(70)  7(70)     --  210     98.00
1 Medium NPPC              Aft          9      9      9      9  135  1,800.00
1 Screen Launcher(10 scrns)Aft         --     --     --     --   10    140.00
4 Laser AMS                Aft         --     --     --     --   48      6.00
7 ER PPC                   Aft      7(70)  7(70)  7(70)     --  105     49.00
7 ER PPC                   Aft      7(70)  7(70)  7(70)     --  105     49.00
1 Lot Spare Parts (1.00%)                                            3,000.00
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TOTALS:                                            Heat: 3,224     300,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        11,479,134,832 C-Bills
Battle Value:      64,500
Cost per BV:       177,971.08
Weapon Value:      53,078 (Ratio = .82)
Damage Factors:    SRV = 1,892;  MRV = 1,469;  LRV = 831;  ERV = 208
Maintenance:       Maintenance Point Value (MPV) = 557,093
                   (193,666 Structure, 304,675 Life Support, 58,752 Weapons)
                   Support Points (SP) = 558,900  (100% of MPV)
BattleForce2:      Not applicable