Churchill Assault OmniTank
The Mechs
charged out of the concealing ocean towards the city that was their objective.
From his towering assault Mech, the Captain directed their advance across the
beach. To the right, he caught the shapes of tanks, big ones, among the dunes.
He radioed a warning, even as he saw the spirals of gauss shots cross his
unit's flank. He locked on his own weapons, and shot the tanks back into cover.
Tough, he thought, but not unreasonable. He flanked his lance right, keeping an
eye out for the tanks to return as his company continued their push. After a
short while, they hadn't, so he pulled his lance in.
Ahead of him in the
hills, the attack lance had run into trouble. Arrow IV rockets and LRM salvos
were crashing down, and the Mechs had to keep moving to avoid possible
saturation fire. There had to be spotters nearby; there, on top of that
building at the city's edge. The Captain gave the word, and a concentrated
barrage brought the building down in a cloud of smoke and dust.
Without direction, the
bombardment slackened, and eventually, the Mechs found themselves advancing
through the streets in almost eerie silence. Only the occasional sounds of
distant gunfire, shifting rubble, and the Mechs themselves, broke the quiet.
Then suddenly, there
came the sound of treads. More tanks. Big ones. The Captain turned just in time
to see a low, hulking shape vanish behind a building, and alerted his unit just
as hell broke loose in front of the attack lance. Two Mechs were down almost
instantly amid the flash and thunder of heavy rounds. The rest of the company
scattered, clearing the street, getting out of the line of fire.
The sound of treads
continued, close at hand. The Captain, hiding in an alley, suddenly had a sense
of foreboding, and turned.
Beside him, one of the
tanks had just come around the corner, barely 100 meters away. He analyzed its
appearance as he switched to close range weapons. The vehicle had a squat,
angular appearance. Its track base seemed nearly as wide as it was long, and it
turned easily in place to put its front to him. It looked like the tanks on the
beach, but the guns in its turret were different; this one sprouted two short,
heavy, large-caliber barrels.
The analysis was over in
under a second, as he pulled the trigger. His lasers scorched the tanks armor
with little effect, but the missile spread behind them would no doubt find a
weak spot...the treads perhaps.
That thought suddenly
faded, as a stream of tracers broke from the tank's front, swatting down the
missiles. And then the tank's guns roared.
Heavy impacts twisting
his legs one way and torso the other. Alarms. Falling...
Black.
After a moment, the
Captain silently removed his helmet and stepped out of the simulator. One by
one, the other Mechwarriors followed, as they too were downed by the crawling
monsters. Some of the tanks were taken out, but not many.
Nearby, several Generals
and civilians in suits watched silently. Then when it was over, they simply
looked at each and nodded...
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BattleTech Vehicle Technical Readout
VALIDATED
Type/Model: Churchill Assault OmniTank (Base)
Tech: Inner Sphere / 3067
Config: Tracked Omni Vehicle
Rules: Level 2, Custom design
Mass: 85 tons
Power Plant: 255 Strand Fusion
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Ferro-Fibrous
Armament:
1 Anti-Missile System
2 ER Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
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==Overview:==
The Churchill is a powerful new OmniTank built in the Veiled Republic. It is
designed to replace the VRDF's menagerie of older large tanks with one
adaptable design; this both increases the VRDF's versatility, and reduces its
long term costs in maintenance.
==Capabilities:==
The Churchill's fusion-powered treads can roll over the worst terrain, at
speeds up to 54 KPH. This is fine for defensive roles, but in the open, the
Churchill is vulnerable. Thus, it usually fights in support of faster units,
which in turn protect the Churchill's flanks.
The Churchill's modular turret can hold 30 tons of weaponry, with room for
six tons of ammo or equipment in its body. Unusually, the Churchill's backup
weapons are fixed in its front; a pair of ER medium lasers serves for close
defense.
The Churchill's ferro-fibrous armor is moderate compared to some modern tanks.
This was a conscious decision, based on the vulnerability of tanks to
critical damage. The Churchill could have mounted more armor, but its effect
would have been minimal; instead, the Churchill has a front-mounted AMS to
reduce the threat from missile spreads.
Finally, the Churchill's hull and turret are fitted with CASE. This channels
internal explosions away from the crew, giving them much greater odds of
survival in battle.
==Variants:==
The primary model of the Churchill is a powerful direct fire unit, armed with
a pair of gauss rifles. This model is preferred for most open-field work, and
can threaten any target at any range.
The Churchill A is an artillery model, with a pair of Arrow IV launchers and
30 rounds of ammo.
The Churchill B is an LRM support unit. It uses three LRM-20's to saturate
targets with a wide variety of missile types.
The Churchill C is a fearsome close combatant, armed with two giant Ultra
AC/20's. This model is deployed primarily for urban defense, and is a
one-volley threat to any size or type of target.
==Deployment==
The Churchill is being deployed to the VRDF's armor units as fast as
production allows. It has been happily received by the VRDF's reservists, who
have long needed a replacement for their Burkes, Demolishers and other
ancient tanks.
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Type/Model: Churchill Assault OmniTank (Base)
Mass: 85 tons
Equipment:
Items
Mass
Int. Struct.: 45 pts Standard
0 8.50
Engine: 255 Fusion
0 13.00
Shielding & Transmission Equipment:
0 6.50
Cruise MP: 3
Flank MP: 5
Heat Sinks: 10 Single
0 .00
Cockpit & Controls:
0 4.50
Crew: 6 Members
0 .00
Turret Equipment (Locked):
0 3.00
Armor Factor: 170 pts Ferro-Fibrous
2 9.50
Internal Armor
Structure Value
Front:
9 42
Left / Right Sides: 9
32/32
Rear:
9 22
Turret:
9 42
Weapons and Equipment Loc Heat Ammo
Items Mass
--------------------------------------------------------
1 Anti-Missile System Front 0 12
2 1.50
2 ER Medium Lasers Front 10
2 2.00
1 C.A.S.E. Equipment Body
1 .50
--------------------------------------------------------
TOTALS:
10 7
49.00
Items & Tons Left:
15 36.00
Calculated Factors:
Total Cost: 4,837,750 C-Bills
Battle Value: 350
Cost per BV: 13,822.14
Weapon Value: 268 / 268 (Ratio = .77 / .77)
Damage Factors: SRDmg = 8; MRDmg = 3; LRDmg = 0
BattleForce2: MP: 3T, Armor/Structure: 0 / 7
Damage
PB/M/L: 1/1/-, Overheat: 0
Class:
GA; Point Value: 4
Specials: omni
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Type/Model: Churchill Assault OmniTank Prime
Weapons and Equipment Loc Heat Ammo
Items Mass
--------------------------------------------------------
1 Anti-Missile System Front 0 12
2 1.50
2 ER Medium Lasers Front 10
2 2.00
2 Gauss Rifles Turret
0 48 3 36.00
1 C.A.S.E. Equipment Body
1 .50
--------------------------------------------------------
TOTALS:
10 10
85.00
Items & Tons Left:
12 .00
Calculated Factors:
Total Cost: 6,502,750 C-Bills
Battle Value: 1,214
Cost per BV: 5,356.47
Weapon Value: 1,005 / 1,005 (Ratio = .83 / .83)
Damage Factors: SRDmg = 35; MRDmg = 25; LRDmg = 14
BattleForce2: MP: 3T, Armor/Structure: 0 / 7
Damage
PB/M/L: 4/4/3, Overheat: 0
Class:
GA; Point Value: 12
Specials: omni
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Type/Model: Churchill Assault OmniTank A
Weapons and Equipment Loc Heat Ammo
Items Mass
--------------------------------------------------------
1 Anti-Missile System Front 0 12
2 1.50
2 ER Medium Lasers Front 10
2 2.00
2 Arrow IV Systems Turret 0
30 3 36.00
1 C.A.S.E. Equipment Body
1 .50
--------------------------------------------------------
TOTALS:
10 10
85.00
Items & Tons Left:
12 .00
Calculated Factors:
Total Cost: 7,057,750 C-Bills
Battle Value: 758
Cost per BV: 9,311.02
Weapon Value: 988 / 988 (Ratio = 1.30 / 1.30)
Damage Factors: SRDmg = 32; MRDmg = 27; LRDmg = 23
BattleForce2: MP: 3T, Armor/Structure: 0 / 7
Damage
PB/M/L: 3/3/4, Overheat: 0
Class:
GA; Point Value: 8
Specials:
omni, artA
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Type/Model: Churchill Assault OmniTank B
Weapons and Equipment Loc Heat Ammo
Items Mass
--------------------------------------------------------
1 Anti-Missile System Front 0 12
2 1.50
2 ER Medium Lasers Front 10
2 2.00
3 LRM 20s Turret
0 36 4 36.00
1 C.A.S.E. Equipment Body
1 .50
--------------------------------------------------------
TOTALS:
10 11
85.00
Items & Tons Left:
11 .00
Calculated Factors:
Total Cost: 6,988,375 C-Bills
Battle Value: 1,031
Cost per BV: 6,778.25
Weapon Value: 1,071 / 1,071 (Ratio = 1.04 / 1.04)
Damage Factors: SRDmg = 30; MRDmg = 31; LRDmg = 16
BattleForce2: MP: 3T, Armor/Structure: 0 / 7
Damage
PB/M/L: 3/5/4, Overheat: 0
Class:
GA; Point Value: 10
Specials: omni, if
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Type/Model: Churchill Assault OmniTank C
Weapons and Equipment Loc Heat Ammo
Items Mass
--------------------------------------------------------
1 Anti-Missile System Front 0 12
2 1.50
2 ER Medium Lasers Front 10
2 2.00
2 Ultra AC/20s Turret
0 30 3 36.00
1 C.A.S.E. Equipment Body
1 .50
--------------------------------------------------------
TOTALS:
10 10
85.00
Items & Tons Left:
12 .00
Calculated Factors:
Total Cost: 7,335,250 C-Bills
Battle Value: 1,106
Cost per BV: 6,632.23
Weapon Value: 948 / 948 (Ratio = .86 / .86)
Damage Factors: SRDmg = 54; MRDmg = 14; LRDmg = 0
BattleForce2: MP: 3T, Armor/Structure: 0 / 7
Damage
PB/M/L: 6/6/-, Overheat: 0
Class:
GA; Point Value: 11
Specials: omni
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